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Arma 3 tanoa
Arma 3 tanoa











arma 3 tanoa arma 3 tanoa

Group 11 is unarmed and put in a temporary built prison while awaiting further interrogation. However, finding themselves in a much more hostile environment than expected, they are captured by a Syndicat force suspisious about their intentions. Play it 100 times, two games will not be the same!ĬTRG Group 11 is deployed at Tanoa to gather intel about the situation prior to the arrival of NATO. Mission is 100% dynamic and uses the entire map. But my focus has been to create a robust and fully working and exciting rework of the mission. There are new units, and some of the script commands work differently in Arma 3 compared to Arma 2. You could call it something like "Original Escape with the Engima feeling", since its origin is the very same code base as my first Escape Chernarus for Arma 2.

arma 3 tanoa

But you also get a feeling for a mission, and this one might be a release for anyone who wants a little nostagy. I have tried a few of the missions, and I'm very careful not saying that other's Escape missions are not good enough, because I'm really impressed in how the genre has developed. There were several servers online all the time during the first year, and now, after some years with Arma 3 it has spread in so many versions for every possible Island, and is running on so many servers all the time! I was very glad to see the response then. Finally! Seven years ago I publiched Arma's first Escape mission - Escape Chernarus for Arma 2.













Arma 3 tanoa